Badges & Rewards


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Level 1 complete
Level 2 complete
Level 3 complete
Bonus Level
complete
Initiative
Quality Thinking

Level 1

KWL (Levels 1 and 3)

Add your thoughts using the KWL approach. Thinking about Game Mechanics, Games-Based Learning or gamification.....

K = What do you know? I know a fair amount about games and game-mechanics from a non-digital perspective
W = What do you want to learn? I want to learn how to effectively incorporate GBL into my science lessons and develop a game-based positive culture within a school. Mostly I want it to be easier to implement
L = What have you learned? (we'll do this last one later) I have learned there are multiple aspects to fun. The development of games requires thought and a fair bit of flexibility in how you are able to teach. It is definitely out of comfort zones for many educators.It also requires a good deal of work and structure to set up.

Reflection

Add your thoughts here and also add to the KWL notes above, where appropriate.
I think a greater emphasis on the engagement and the risk-free aspects of play need to be emphasised. I have learned there are multiple aspects to fun but it would be interesting to investigate them from the perspective of positive play


Level 2

Where do I start?

Identify some learning outcomes that you will be visiting with your students in upcoming lessons. Note down here some ways they might benefit from gamification.
Building in a greater codified structure of reward points or achievements may encourage students to make greater effort in tasks. I think i could use this particularly with skills outcomes (graphing, identification of variables etc) to draw away from the knowledge focus. e.g. collate points for skills tasks and have cumulative rewards as in XP. Developing challenge tasks for "extra XP"

Observe and reflect
After playing a game what are your personal thoughts about the design and elements involved and how any of these could help you in thinking about doing the same in a learning activity?

Level 3

Premiers Reading Challenge Reflection

Write your thoughts here and or print a rubric and circle the appropriate areas you notice as you review the rules of this gamified experience. (feel free to scan or photograph and upload your rubic to this page.)
This simple acquisition style quest-game (read as much as you can) I found it had little context rather than the accruing of points. The mechanics were well spelt out and the components elements were evident (Dyn:2, Mec:3, Com 3

Zombie Learning Reflection

Write your thoughts here and or print a rubric and circle the appropriate areas you notice as you review the rules of this gamified experience.
(feel free to scan or photograph and upload your rubic to this page.)
I liked this one more. The dynamics were much more contextual (4) although it was hard for me to work out from the information given what the specific mechanics were (2-3) and components were also elements I had to make educated guesses about (2-3)

You Try/ A final reflection

Add your finished plan here as an upload file or as text you have cut and pasted into the wiki. We would love to give you feedback to help you get started. (remember it does not need be perfect, it is a first attempt). Alternatively it can be emailed to us instead.

Enviro-Crime Problem–based learning exercise - Stage 5 Science



Have you filled in the evaluation? Have you found the bonus level content? Yes